Next release | |
version: | 1.0-rc1 |
date: | N/A |
Have the game regenerate a new list of employees to hire when starting a new game.
Increase the number of statistics and present them in a graphical manner
Allow user to see previous days' statistics.
Fix a bug with auto-pricing, where the restaurant never gets the profit from the pizzas - it only gets money for the creation cost of the pizza.
Change the name of cheeses so that in the ingredients menu, they don't just show up as 'yellow' and 'white.'
Implement the save/load dialogs with a more formal binary format
Add some more features to saving/loading, such as saving statistics and the restaurant's popularity rating. A save should be a 'carbon copy' of the game state.
Show the budget of the restaurant on the main window (make this more elegant, have it resize, scale, position so that part of the budget won't get cut off if the number gets too long.
Allow a player to buy more than one ingredient at the same time. So, I click two ingredients, put 6 in the quantity box, and six of each type of ingredient are bought.
Allow the user buy all the ingredients at once for a complete pizza
Other general GUI usability enhancements
GUI graphical enhancements
Write an html manual, or in-game tutorial, for the game (pending)
Fine tune simulation and ensure that any 'hacks' in it are replaced with more elegant solutions.
Possibly implement a rudimentary manager advice and buying system.(advice system will not be implemented)
Check to make sure the GUI looks how it should on GTK+
Add more items to the game via the entity editor
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