Check this if you'll be adding code (or don't like smileys).
shortcuts (IE and NS6 only): hit alt+s to send, alt+p to preview, or alt+r to reset
Topic Summary
Posted by: johnny
Posted on: Feb 13th, 2003, 2:58pm
* add a button to the pizzas dialog to let the user buy all the ingredients required by a selected pizza * upon pressing the button, the game would ask the player for a quanity, generate a total, and give a confirmation prompt * change the color of the text of the pizza names for pizzas that the store does not have enough ingredients to make. for instance, chaning the color to red
It is important to make the interface as easy as possible for the player to be successful and continuously entertained. Thanks ruckc!
Posted by: johnny
Posted on: Feb 13th, 2003, 3:00pm
Perhaps the best way to have the customer decide whether or not a price of a pizza is too much can be determined by constructing a table.
During the instantiation of the customer object, we could have values randomly generated from a predetermined range for each ingredient. That random number would be the value at which the customer "likes" that given ingredient. By taking the sum of the value of each ingredient included in a pizza, we can have an idea as to how much that customer "likes" the pizza.
The trick may be getting the right range for each ingredient. Then, we could set a constant value (or a random number might be better) to compare that sum and decide whether or not the customer is willing to pay that price for a pizza.
It could all be wrapped-up into one function with a boolean return value. On the other hand, the return value could be a value to indicate why the customer chose not to purchase the value (pizza_buy/pizza_high_price/pizza_bad_toppings).
Posted by: johnny
Posted on: Feb 13th, 2003, 10:49pm
Perhaps it would be a good idea to move the restaurant's budget from the right button bar to the one on the bottom. From what I understand, we will not go into the creation of a multi-restaurant game. Therefore, that area on the bottom of the window is perfect for the horizontal expansion of the restauarant's budget.
Posted by: ares32585
Posted on: Feb 25th, 2003, 5:57pm
We need to provide more statistics to the player. Right now, it seems that we provide only the most rudimentary statistics e.g. total budget, total pizzas sold, etc. What we should do is keep as many statistics as is reasonably possible. The more information we keep, the more information we can give to the player.
For example, I think we should keep as detailed statistics as are known in the simulation. Instead of just recording the fact that a pizza was bought, we should record what kind of pizza was bought, and at what price it was bought. If a customer doesn't buy a pizza because it's too expensive, the player should be able to know that the kind of pizza was "Cheese Pizza" and that it currently costs x dollars.
Basically, where we now keep only general statistics we should make them as specific as possible. Where we don't keep any statistics now, we should consider keeping some.
Posted by: tsarkon
Posted on: Feb 27th, 2003, 5:14pm
I have to agree on what ares is saying. This is what they did in other pizza games, but in some ways they failed, though. For instance, I was not very pleased with how they presented their statistics in Pizza Tycoon, the DOS game. I sometimes got confused when I tried to analyse the stats. Note: The biggest mistake is to take for granted that the player automatically knows what one kind of statistical presentation is or mean. It is of great importance to avoid a messy interface. We should not make the same mistake done in games like Pizza Tycoon, and especially: Fast Food Tycoon (aka, Pizza Syndicate) I also take the opportunity to officially -suggest- hiscore table support